macj89 Posted April 5, 2018 Share Posted April 5, 2018 (edited) Motion Blur changing topology issue. Hi guys! I am having an issue with Houdini + Redshift. I have a geometry moving and im using a boolean to desintegrate it art directed. The thing is, since im using a boolean, there is a lot of point changing on the mesh so redshift is not able to compute the motion blur because the changing topology, i have this message when i hover the redshift render rop: Any tip on how to solve motion blur on changing topologies? I already have a trail sop to compute velocity on my node tree. Got the latest houdini indie and redshift. HIP attached. Thanks!! mberror.hiplc Edited April 5, 2018 by macj89 Quote Link to comment Share on other sites More sharing options...
macj89 Posted April 5, 2018 Author Share Posted April 5, 2018 Solved by Peter Sanitra @ Redshift Render community facebook group. Uploading the updated hip file. So: 1. you have to compute the velocity of points before the boolean, then use a atribute transfer to transfer the velocity from that preboolean to the new boolean geo. 2. go to redshift per object parameters (OBJ level) - Settings - Render and activate Deformation Blur From Velocity Attribute , so you force redshift to compute the motion from your velocity atribute from points. Done! I hope my full morning investigation will be usefull for you guys! Keep growing! mberror_solved.hiplc 6 3 Quote Link to comment Share on other sites More sharing options...
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