JP Shep Posted April 10, 2018 Share Posted April 10, 2018 Hello, I'm trying to get feather like movement on my particles. I've gotten really close by using a sin expression on particles with my geo instanced to them but they are all moving in the same direction with the same movement and it looks really strange. is there a way to apply a different sin wave value/expression per point? I've tried to use a for each loop but I am unfamiliar with using it on points only. Quote Link to comment Share on other sites More sharing options...
3dome Posted April 10, 2018 Share Posted April 10, 2018 vary the offset and/or apmlitude of the sinus function by adding @ptnum for eaxmple Quote Link to comment Share on other sites More sharing options...
stickman Posted April 10, 2018 Share Posted April 10, 2018 If you can offset the particle orbit in positive y and rotate with sin as it falls (plus some noise in y) you get a pretty good fake. Quote Link to comment Share on other sites More sharing options...
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