AntoineSfx Posted April 12, 2018 Share Posted April 12, 2018 Trying to replicate https://www.sidefx.com/tutorials/boolean-shatter/ What kind of geometry is expected for the input A ? When A is a box, I have a working setup by marking abseams in shatter then polybevel that abseams group. When A is something else, like a polyextruded curve, I have a bevel between the two surfaces, and the two surfaces are in the output geometry. Can you give me an example of a box being used to draw a groove on a polyextruded surface ? Quote Link to comment Share on other sites More sharing options...
freakyfungus Posted April 20, 2018 Share Posted April 20, 2018 The object you want to cut or Boolean goes into A, so unless you want to Boolean a curve, the curve should probably go into the second input B. I included two examples in the hip file, one is cutting a box shape out of another box, the other is cutting a curve out of a box. Is this the kinda of effect you were after? tutorial.hipnc Quote Link to comment Share on other sites More sharing options...
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