evanrudefx Posted April 17, 2018 Share Posted April 17, 2018 Hi, I am trying to create a rope that I can deform by using a curve. The problem is the twist node only really works if the rope is straight. As soon as I blend my line to my custom curve, the twist gets thrown off. What is a work around? thanks rope.hipnc Quote Link to comment Share on other sites More sharing options...
Aizatulin Posted April 17, 2018 Share Posted April 17, 2018 Hi, have you tried a path deformer on the twisted spline? rope_Path.hipnc Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted April 17, 2018 Author Share Posted April 17, 2018 (edited) 1 hour ago, Aizatulin said: Hi, have you tried a path deformer on the twisted spline? rope_Path.hipnc Thanks! wow I am a bit lost but I will keep looking into this! What do you mean by path deformer? Edited April 17, 2018 by ejr32123 Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted April 17, 2018 Author Share Posted April 17, 2018 (edited) I don't really understand what you did but I got it to work using wire deform/capture. It doesn't work as well, tho. Did you make that path_frame asset? Edited April 17, 2018 by ejr32123 Quote Link to comment Share on other sites More sharing options...
Aizatulin Posted April 17, 2018 Share Posted April 17, 2018 Yes I've created this path_frame, but other path deformers will work similarly. Path Deformers can be used, to make geometry follow a curve (path). Unfortunately there is no official path deformer, so you have to create your own one or choose one from many different assets. Since I've created my own path deformer, I have knowledge where I can add changes/improvements on the fly, so I prefer it. If I understand you correctly you want to blend between the curves and want the spiral to follow it? rope_PathX.hipnc Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted April 17, 2018 Author Share Posted April 17, 2018 58 minutes ago, Aizatulin said: Yes I've created this path_frame, but other path deformers will work similarly. Path Deformers can be used, to make geometry follow a curve (path). Unfortunately there is no official path deformer, so you have to create your own one or choose one from many different assets. Since I've created my own path deformer, I have knowledge where I can add changes/improvements on the fly, so I prefer it. If I understand you correctly you want to blend between the curves and want the spiral to follow it? rope_PathX.hipnc Yep, this is very helpful~ thanks again! Quote Link to comment Share on other sites More sharing options...
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