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Showing results for tags 'axis'.
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Hi, I am trying to create a rope that I can deform by using a curve. The problem is the twist node only really works if the rope is straight. As soon as I blend my line to my custom curve, the twist gets thrown off. What is a work around? thanks rope.hipnc
Hi guys, Sorry if this seems like a noob question but I just can't figure it out somehow. I need to apply some CHOPs function to ONLY the Z-axis. But I can't seem to only export the Z-axis in the channel node. I know its definately something simple which I might have overlooked. Anyone could help me with this issue Thanks! -Darren
This should be extremely simple (as it would be in Maya), but I can't figure out how to parent constrain one object to another but only constraint certain axes, i.e. the x and z but not the y. I need to constrain something to an fbx with animation so I was using a rivet but I can't see many controls.. In Maya I could create a point constraint (which seems to be the equivalent of a rivet) and select the axes. Surely this is simple in Houdini? Cheers, Mike