SpencerL Posted November 30, 2005 Share Posted November 30, 2005 Hey, I would like to offset a NURBs surface along the normal of the original surface because i am trying to give my NURBs surface some thickness. How can i offset it? Ive tried the Peak SOP, but it doesnt take into account where there are bends and creases in the surface and therefore overlaps and creates twists and pinches. I need something that will do an avg or something. Any ideas? Quote Link to comment Share on other sites More sharing options...
thekenny Posted November 30, 2005 Share Posted November 30, 2005 create normals with a facetSOP append an attribTransferSOP use points set the attribute to N use the facetSOP for both inputs. this will allow you to average the normals overall. you could do this for specific pt groups as well. you will have to figure out how to set the radius and how many points you need to average.. really it would be the number along those tight edges in your model. good luck -k Quote Link to comment Share on other sites More sharing options...
SpencerL Posted November 30, 2005 Author Share Posted November 30, 2005 That did the trick, thanks a lot!! Quote Link to comment Share on other sites More sharing options...
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