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HI,

this topic want to be a "is this behavior have any reasons?" thread... not a bug post.. or anything like that... but it made mysef kicking the keyboard for couple of hours and when i found what was happening i just stopped for a while.. and starteed thinking if there were any special reason for that.

Example step by step in spoken language:

First example.

assuming your timeline is 25fps 100 total frames.

- create a box.

- add a transform SOP

- add a keyframe value 0 frame 1

- add a keyframe value 5 frame 10

- shift-LMB on the transform animated values (scope channels)

- zoom out the channel view (for example to see frames from -40 to 120)

- animate->export channels (ASCII)

- "home" the channel viewport (to see frames 1 to 100)

- animate->import channels.

see result.

Second example

assuming your timeline is 25fps 100 total frames.

- create a box.

- add a transform SOP

- add a keyframe value 0 frame 1

- add a keyframe value 5 frame 10

- shift-LMB on the transform animated values (scope channels)

- "home" the channel viewport (to see frames 1 to 100)

- animate->export channels (ASCII)

- zoom out the channel view (for example to see frames from -40 to 120)

- animate->import channels.

see result.

my point is ... why the import/export of channels doesnt just cares about the actual fcurve/keyframes?? aint (from help) the .chan file a list of FRAMES (one per line) and values?...

What i'd expect from the above behavior.. would at least be an option in the channel editor that enable/disable the "adapt on viewport" when import/export.. or something like that :)

cheers.

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