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Behavioral Type Animation


Rafal123

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Hi people!

Let say I have humans instanced on particles. Humans walk on plane and when one of them is very close to some geo they change their behaviour.

What's the proper solution to achieve this kind of effect? Should I have diffrent animation cycles or motionClips or something else?

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Why not? You need to think a bit though. :) You can create clips of animation into CHOPs by using the Fetch CHOP (use a group for the name) to grab all of a character's animation. You can then save these out and load them into your crowd scene using a File CHOP. Scripting here can help automate some of these steps but by and large, you're creating the networks.

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