Lukich Posted January 29, 2006 Share Posted January 29, 2006 Hi. I was trying to do something simple, namely, to color different primitives of the grid differently, import the Cd into the geometry VOP and use one of the color channels to displace the primitives along the normals based on the value of Cd, but it doesn't seem to be working. Do you guys know what this can be? Thanks a lot! Cd_to_VOP.rar Quote Link to comment Share on other sites More sharing options...
sibarrick Posted January 29, 2006 Share Posted January 29, 2006 Just off the top of my head without checking it the Vop will only deal with point attributes, so you would need to promote them to points first. In order to do that and maintain the effect on the prims you would probably need to unique all the points first. Sorry if you have already thought of that. Quote Link to comment Share on other sites More sharing options...
aracid Posted January 29, 2006 Share Posted January 29, 2006 hey lukich heres and example of that exactly what sibarrick sugested all the best aracid Cd_to_VOP.rar Quote Link to comment Share on other sites More sharing options...
Lukich Posted January 30, 2006 Author Share Posted January 30, 2006 Awesome, thank you, guys! So, does it mean I'd have to promote all the primitive attributes back to points of I want to put them through VOPs? Quote Link to comment Share on other sites More sharing options...
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