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Importing Attributes To Geo Vop


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Hi. I was trying to do something simple, namely, to color different primitives of the grid differently, import the Cd into the geometry VOP and use one of the color channels to displace the primitives along the normals based on the value of Cd, but it doesn't seem to be working.

Do you guys know what this can be? Thanks a lot!


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Just off the top of my head without checking it the Vop will only deal with point attributes, so you would need to promote them to points first. In order to do that and maintain the effect on the prims you would probably need to unique all the points first. Sorry if you have already thought of that.

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