bmcgee21 Posted February 2, 2006 Share Posted February 2, 2006 Hey, just a quick question if any has any time. Is there anyway to pass the color coming out a color pop (such as a ramp over life) to pass its colors to a rendered atmospheric fog? i tried using a custom vex, but my knowledge in vex is not that versed (although i can handle some). we are trying to color the i3d atmosphere fog shader based on per particle color. any help would be very much appreciated and i can post more info if needed. thank you in advance. -brian. Quote Link to comment Share on other sites More sharing options...
lisux Posted February 2, 2006 Share Posted February 2, 2006 Hey, just a quick question if any has any time.Is there anyway to pass the color coming out a color pop (such as a ramp over life) to pass its colors to a rendered atmospheric fog? i tried using a custom vex, but my knowledge in vex is not that versed (although i can handle some). we are trying to color the i3d atmosphere fog shader based on per particle color. any help would be very much appreciated and i can post more info if needed. thank you in advance. -brian. 24360[/snapback] You must use vex to develop your own i3d shaders: http://odforce.net/forum/index.php?showtopic=3235 http://odforce.net/forum/index.php?showtopic=2429 http://odforce.net/tips/shader_wiritng_i3d_1.php Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.