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I3d And Color Pop


bmcgee21

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Hey, just a quick question if any has any time.

Is there anyway to pass the color coming out a color pop (such as a ramp over life) to pass its colors to a rendered atmospheric fog? i tried using a custom vex, but my knowledge in vex is not that versed (although i can handle some). we are trying to color the i3d atmosphere fog shader based on per particle color.

any help would be very much appreciated and i can post more info if needed. thank you in advance.

-brian.

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Hey, just a quick question if any has any time.

Is there anyway to pass the color coming out a color pop (such as a ramp over life) to pass its colors to a rendered atmospheric fog?  i tried using a custom vex, but my knowledge in vex is not that versed (although i can handle some).  we are trying to color the i3d atmosphere fog shader based on per particle color. 

any help would be very much appreciated and i can post more info if needed. thank you in advance.

-brian.

24360[/snapback]

You must use vex to develop your own i3d shaders:

http://odforce.net/forum/index.php?showtopic=3235

http://odforce.net/forum/index.php?showtopic=2429

http://odforce.net/tips/shader_wiritng_i3d_1.php

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