lisux Posted February 13, 2006 Share Posted February 13, 2006 Hi all. I am getting some strange errors while rendering sprites. The one, i get the next message: mantra: Error initializing procedural 'sprite' Somebody knows why it is produced? The second: Unable to get VEX code from: opdef:/Shop/spriteShader I am using absolute paths so why mantra can't find the shader. The shader is in an otl installed in the HIP, maybe the error is related to this? Thanks Quote Link to comment Share on other sites More sharing options...
Lukich Posted February 14, 2006 Share Posted February 14, 2006 I had this problem in version 7. Sprites would work fine, but then all of a sudden they'd stop being recognized. It must be a bug, because the sprites stop working if you have a procedure pointing to the sprite shader and then youi edit the shader. I ended up rebuilding the scene, it wasn't too big, set up the sprites and left them alone. Quote Link to comment Share on other sites More sharing options...
lisux Posted February 14, 2006 Author Share Posted February 14, 2006 I had this problem in version 7. Sprites would work fine, but then all of a sudden they'd stop being recognized. It must be a bug, because the sprites stop working if you have a procedure pointing to the sprite shader and then youi edit the shader. I ended up rebuilding the scene, it wasn't too big, set up the sprites and left them alone. 24681[/snapback] Thanks. Finally i have to paste the shader i used in my otl to define it in the same scene as the sprites, then all goes well. But i still don't know why mantra can't find the VEX code if i use the same shader but from an OTL rather to have it in the scene. About the mantra procedural sprite error, was my own mistake . It is solved now Quote Link to comment Share on other sites More sharing options...
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