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Access "dead" attribute in a point


Mozzarino

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I was reading some comments on how the @dead attribute generated by particle streams changes to 1 in the subframe before being reaped by the solver.
Is there anyway to access this attribute after the simulation? For example, if I wanted to create a static point in that same position as the particle that is going to die?

By the way, the generated particles are not from a POP Network, but yes from a FLIP simulation.

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