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Found 180 results

  1. Houdini.School | Loops

    "Loops" is my latest Houdini.School class covering process loops like for, for-each, while and do/while loops. I'll illustrate numerous examples that will focus on SOPs, VOPs, VEX, COPs, and LOPs. Learn more about the class and enroll here: https://bit.ly/hsloops
  2. RVX is #hiring ! We are looking for some talented people to join our team We have some really exciting projects coming up in the next months. We also welcome remote applications from artists residing in europe. We are looking for: Senior/mid FX artists www.rvx.is/jobs #compositing #vfx #cgartist #team #dmp #visualeffects #fx #fxartist
  3. Avaliable from October 2022 to May 2023. Located in the Los Angeles / Burbank area or any remote opportunities. You can contact me on my website or email me for business inquiries. Website: http://ogvfx.com/ Email: christianolangeddes@gmail.com
  4. Looking for a Houdini Particle VFX specialist

    For an upcoming project, starting somewhere next week I need the assistance of a Houdini Particle specialist to set up some scenes with dynamic, impressive and colourful particle fields with turbulence and different looks in a way that I will be able to continue from there. During the project (approx. 5 weeks) I might need some online assistance as well. I've been working with particles in Houdini before, but it was quite a while ago. If you are interested I can send you some links with what I created earlier and what should be created for this project. Of course I have a budget available for your assistance.
  5. VFX Production Coordinator

    El Ranchito is currently looking for a qualified VFX Production Coordinator join us at our Madrid facility. Type of contract: Full-time. Long-term. Primary responsibilities: · Responsible for setting up, maintaining and wrapping up a project in close collaboration with the VFX Producer and VFX Supervisor · Organising and attending daily reviews · Assessing the progression of established project plans · Keeping the production database up to date · Serving as organisational contact for clients and preparing client approval session · Running submissions and deliveries Regular administrative duties in the office Requirements: · Proven experience of coordinating CG feature film projects in an established VFX facility · Knowledge of CG production pipelines and post production in general is crucial · Outstanding organisational skills · Ability to establish priorities and multi-task efficiently within a high-pressure environment · Able to communicate effectively across multiple teams · Fluent Spanish and English language skills, spoken and in writing · Proficient in MS Office · Good knowledge of Shotgrid is a plus · Experience with current image and video formats · Apt to handle sensitive data with diligence · Ability and motivation to quickly learn new software · Eligible to work in Spain To fill up the recruiting questionnaire, please select Apply for / Other / VFX Production Coordinator” at https://www.elranchito.es/es/empleo/
  6. FX Artist

    El Ranchito is currently looking for a qualified Mid/Senior FX TDs to join us as soon as possible. Location: El Ranchito Madrid or 100% remote Type of contract: Long-term, to start as soon as possible. Primary responsibilities: · Working closely with the FX Supervisor to creatively solve effects challenges and develop final shot look. · Deliver all elements in a structured way that allows efficient integration into the pipeline. · Working with other TD's and artists to create photo-real effects and physically accurate simulations · Working with production management to prioritize tasks. · Creatively solve problems and achieve art direction for a shot. · Anticipate, communicate and troubleshoot any creative and/or technical problems Requirements: · Minimum 3+ years experience in the feature movie and/or television industry. · Expert working knowledge of Houdini Software. · Experience with rigid body and particle dynamics, volume modelling and rendering, procedural geometry generation and fluid dynamics · Proficient knowledge of FX techniques and workflows. · Familiarity with one or more coding /scripting languages (VEX/Python/etc…) · Good knowledge of NUKE and/or other compositing package. · Good communication, organizational, time management and interpersonal skills. · Eligible to work in Spain. If you are interested, fill up the recruiting questionnaire that you can find in our website, and please select Apply for / 3D FX. You can also send us your CV, link to our demoreel and availability to cv@elranchito.es.
  7. FX Artist

    El Ranchito is currently looking for a qualified Mid/Senior FX TDs to join us as soon as possible. Location: 100% remote or hibrid Type of contract: Long-term, to start as soon as possible. Primary responsibilities: Working closely with the FX Supervisor to creatively solve effects challenges and develop final shot look. Deliver all elements in a structured way that allows efficient integration into the pipeline. Working with other TD’s and artists to create photo-real effects and physically accurate simulations Working with production management to prioritize tasks. Creatively solve problems and achieve art direction for a shot. Anticipate, communicate and troubleshoot any creative and/or technical problems Requirements: Minimum 3+ years experience in the feature movie and/or television industry. Expert working knowledge of Houdini Software. Experience with rigid body and particle dynamics, volume modelling and rendering, procedural geometry generation and fluid dynamics Proficient knowledge of FX techniques and workflows. Familiarity with one or more coding /scripting languages (VEX/Python/etc…) Good knowledge of NUKE and/or other compositing package. Good communication, organizational, time management and interpersonal skills. Eligible to work in Spain. If you are interested, fill up the recruiting questionnaire that you can find in our website, and please select Apply for / 3D FX. You can also send us your CV, link to our demoreel and availability to cv@elranchito.es.
  8. 3D Generalist

    Hi, my name is Pavel, I'm a multidisciplinary digital artist. I have extensive experience in creating high-quality visual digital content of any complexity, from developing a logo, banner, or landing page to creating a 3D visualization or product animation. I use Cinema 4D, Zbrush, TouchDesigner, Houdini FX, Adobe CC, Octane render, and other tools. I offer assistance in achieving goals, an individual approach, and a wide range of services in one place. Email me (info.pavel.kazlou@gmail.com) and we find the best options for Your Business! https://www.generative.pl/ https://www.behance.net/Pavel_Kazlou https://vimeo.com/user138639341 https://www.linkedin.com/in/PavelKazlou/ Best regards, Pavel
  9. About "3D Animation"

    https://youtu.be/KvpnsLfyB_U
  10. Unreal Technical Artist

    El Ranchito is currently looking for a qualified Unreal Engine Technical Artist to join us at our Madrid facility. As a Technical Artist for our Virtual Production team, you will be working closely with our team of specialists to help to support the film making process to become more dynamic and versatile where educated decisions can be made upfront, improving the overall creative experience. You will be using a variety of tools, software and hardware to deliver creative solutions on set with the director and crew as they film. Primary responsibilities: • Bring to screen imaginery generated with Unreal Engine, both in real time or offlined, both direct to camera or composition oriented, with photorealistic quality. Requirements: • At least 3 years working in industry with blueprints/Unreal Engine • Strong knowledge of 3D asset creation in Maya or 3DsMax and motion builder with Unreal Engine, as well as character/camera animation and game and/or vfx pipelines • Solid understanding of workflows inside UE4, including knowledge of lighting, particle systems, post-processes, material setup and optimization • Knowledge of Houdini Engine conection with UE as well as Houdini Enviroment/Terrain Tools is a huge plus. • Must be efficient, reliable, self-motivated and passionate about your work, requiring minimal supervision • Strong problem-solving skills and ability to troubleshoot In-engine and with hardware e.g. VR headsets or trackers • Experience working with photogrammetric Modeling • Ability and motivation to quickly learn new software • Fluent Spanish and/or English language skills, spoken and in writing • Eligible to work in Spain If you are interested, please fill up the recruiting questionnaire that you can find in our website, and select Apply for / Other / Unreal Engine Technical Artist”. You can also send us your CV to cv@elranchito.es
  11. Hi Everyone; My name is Tim, long time odforcer , houdini user ,born as an artist will die as an artist. Right now I am working as head of FX and CFX departments in Canada for Mr.X . In case you haven't heard of us visit our web-page.(Link Below) https://www.mrxfx.com/ I am looking to strengthen my team in Toronto, for our upcoming shows. So I am looking for mid to senior FX and CFX Artists ,TDs and Leads. We are offering at least a year long contract for suitable candidates. If you think you are a suitable candidate please send me an email at timucin.ozger@mrxfx.com with below information. Title: FX Candidate / CFX Candidate / Lead FX or Lead CFX Content: Link to a reel A possible start date Position Intended This position is not for remote work. Relocation is required. Thanks for reading.
  12. Compositing TD

    El Ranchito is currently looking for a qualified Compositing TD to join us as soon as possible. Location: Madrid or Barcelona, preferably in-house. Primary responsibilities: · Support the Compositing Department. Work with the creative team to ensure shots can be delivered to the very highest standard. · Work closely with the Compositing Supervisors to develop Nuke templates, gizmos and tools to meet the project requirements. · Work with the RnD Department to help integrate the Compositing tools in the company pipeline. · Create and maintain documentation for the Compositing Department tools and workflows. · Work with the HOD and other departments' TDs (CG, FX, DMP, Editorial...) to create and maintain tools and procedures that improve the company's workflow. Requirements: · Proficient in Python 2/3. · Strong Nuke knowledge. Experience as a compositor is a plus. · Good understanding of the entire VFX pipeline from shooting to lighting and rendering, compositing, editorial, and DI. · Experience working with Nuke and Hiero APIs. · Experience with Windows OS. · Experience working with Shotgun and RV APIs is a plus. · Experience with source control systems such as Git or SVN is a plus. · Experience with Deadline Render Manager is a plus. · C++ Knowledge is a plus. · Fluent Spanish and English language skills, spoken and in writing · Eligible to work in Spain If you are interested, please fill up the recruiting questionnaire that you can find in our website and select “Apply for / Other / Compositing TD”. You can also send us your CV, link to your demoreel, availability and salary expectations to: cv@elranchito.es. Looking forward to meeting you!
  13. Free Live Houdini FX and Redshift Webinar

    Tomorrow, Wednesday October 20th at 4:00pm CDT Vertex School is hosting a free live Houdini FX and Redshift webinar with Lead FX Technical Director Keith Kamholz. It should be a very informational webinar and Keith will be doing a live demo! There will be a replay available to those who register: https://www.vertexschool.com/pl/2147535829
  14. Free Live Houdini FX and Redshift Webinar

    Tomorrow, Wednesday October 20th at 4:00pm CDT Vertex School is hosting a free live Houdini FX and Redshift webinar with Lead FX Technical Director Keith Kamholz. It should be a very informational webinar and Keith will be doing a live demo! There will be a replay available to those who register: https://www.vertexschool.com/pl/2147535829
  15. Senior DMP Artist

    El Ranchito is currently looking for a qualified Senior DMP Artist to join our team as soon as possible. Type of contract: Full-time. Long-term. Responsibilities: · Creating photo-realistic digital matte paintings and environments for feature films · Assisting and developing the look of a shot or sequence with the supervision team · Work alongside the production team to establish schedules and technical requirements · Works in partnership with shader developer’s, lighters and compositors to ensure shots are delivered to the very highest standard. Requirements: · Minimum 4 years of experience in a DMP Artist role in a VFX studio · Ability to demonstrate proficiency in creating photo-realistic DMPs required · Photoshop CS and a good working knowledge of professional 3D software (e.g. Maya) · Good working knowledge of 2.5D projection (e.g. Nuke) · Good team player · Great communication and problem solving skills · Able to communicate effectively across multiple teams · Fluent Spanish and English language skills, spoken and in writing · Eligible to work in Spain If you are interested, fill up the recruiting questionnaire, and please select Apply for / Other / Senior DMP”: https://www.elranchito.es/es/empleo/
  16. VFX Nuke Compositing Teacher

    El Ranchito is currently looking for a qualified VFX Nuke Compositing Teacher (Nuke) to join us as soon as possible in order to create and teach vfx courses to our team. Description: The VFX Compositing Teacher will create, distribute and teach vfx courses to our artistic team. This person will collaborate with the Human Resources department on the creation of a training department at El Ranchito. This person will also collaborate with the Heads of each departments to create the content of the courses depending on the needs of our team. Duties and Responsibilities: Preparing course outline and monitoring and mentoring students. Adjusting the courses to suit the needs of our team. Set your own hours while you help students learn the subjects you love to teach. Qualifications: Excellent knowledge of Nuke. The ability to teach and manage course content. Deep knowledge of VFX compositing theory: Compositing Pipeline, Colour Spaces, Keying, Lighting, 3d Integration, QC, Rotoscoping.The ideal candidate should have deep understanding of vfx production workflows. Prove professional experience in teaching 2D and professional relationship with VFX and/or Animation companies. Excellent communication skills and ability to creating learning materials. Experience in production of VFX and meeting schedules. Strong understanding of the vfx pipeline. Python scripting knowledge is a plus. Fluent Spanish OR English language skills, spoken and written. Eligible to work in Spain. If you are interested, fill up the recruiting questionnaire, please select Apply for / VFX Compositing teacher”: https://www.elranchito.es/recruitment-2/vfx-compositing-teacher/
  17. Senior CFX TD

    El Ranchito es una galardonada empresa de efectos visuales para películas, televisión y comerciales. Con oficinas en Madrid y Barcelona, en los últimos años El Ranchito ha entregado un trabajo sobresaliente para los principales éxitos de taquilla, que incluyen: Game of Thrones, The Mandalorian, Locke and Key, Lost in Space, Shadow and Bone, Carnival Row y muchos más. . El Ranchito está buscando un CFX TD calificado para unirse a nuestro equipo lo antes posible. Tipo de contrato: Jornada completa. A largo plazo. Descripción: Bajo la supervisión del Supervisor de personajes, Creature FX TD es responsable de proporcionar una amplia variedad de simulaciones dinámicas y plataformas para criaturas fotorrealistas; incluyendo ropa, pelaje, cabello, músculos y piel. Responsabilidades: · Creación de pieles, plumas y cuidados para criaturas fotorrealistas · Desarrollar configuraciones de simulación para criaturas fotorrealistas; incluyendo ropa, pelaje, cabello, músculos y piel. · Implicación en el desarrollo de herramientas y técnicas departamentales · Comunicarse regularmente con Producción y Leads con respecto a los cronogramas y fechas límite. · Ser capaz de trabajar con el supervisor de efectos visuales, el director de CG y el artista supervisor de Personajes para determinar los mejores enfoques y técnicas creativas para todos los diferentes pasos en un proceso de producción 3D. · Ser capaz de entregar el trabajo dentro de los objetivos establecidos del proyecto y los altos estándares de calidad de la empresa. Requerimientos: · Mínimo 5 años de experiencia en un puesto de CFX / FX en un estudio de efectos visuales · Experiencia previa en proyectos de criaturas CG · Excelente conocimiento de Maya · Excelente conocimiento de Ziva. · Conocimiento de Houdini, un activo · Experiencia en la siguiente simulación dinámica: tela, pelo / piel, plumas, piel y músculo · Experiencia en programación con Python, PySide, PyQt, VEX · Experiencia en programación con C ++ para complementos Maya y Houdini, un activo · Conocimiento de las matemáticas relacionadas con el 3D, un activo · Experiencia en la creación de simulaciones de plataformas · Habilidades y experiencia en aparejos · Ética laboral centrada en el dinamismo y la colaboración · Capacidad para realizar múltiples tareas, establecer prioridades y resolución de problemas · Buenas habilidades comunicativas, organizativas, de gestión del tiempo e interpersonales. · Capaz de comunicarse de manera efectiva entre múltiples equipos · Dominio del idioma español e inglés, hablado y escrito · Elegible para trabajar en España Si está interesado, complete el cuestionario de contratación y seleccione Solicitar / Otro / CFX TD ”.
  18. Junior Pipeline Developer

    El Ranchito es una galardonada empresa de efectos visuales para películas, televisión y comerciales. Con oficinas en Madrid y Barcelona, en los últimos años El Ranchito ha entregado un trabajo sobresaliente para grandes éxitos de taquilla, que incluyen: Game of Thrones, The Mandalorian, Locke and Key, Lost in Space, Shadow and Bone, Carnival Row y muchos más. El Ranchito está buscando actualmente un Junior Pipeline Developer para que se una a nosotros en nuestras instalaciones de Madrid. · Tipo de contrato: Jornada completa (100% remoto) · Duración del contrato: Larga duración Descripción del trabajo: El Pipeline Developer es responsable del diseño y desarrollo de flujos de trabajo y herramientas para facilitar el proceso de producción de nuestros proyectos. Además de tener sólidas habilidades técnicas y de desarrollo de software, Pipeline Dev es un excelente comunicador, capaz de comprender y comunicarse de manera efectiva entre desarrolladores y artistas técnicos y no técnicos. Requerimientos: · Capacidad para comunicarse de forma clara y precisa · Excelentes habilidades técnicas para la resolución de problemas · Una actitud positiva y colaborativa · Gran interés en las tecnologías actuales y emergentes · Autónomo · Capacidad para trabajar con plazos ajustados Habilidades y experiencia deseadas · Se prefiere un título en ciencias de la computación, matemáticas o ingeniería · Competente en Python 2.x / 3.xy / o C ++. · Se prefiere experiencia previa con sistemas de control de revisiones como Git o SVN. · Sería útil tener experiencia previa con PyQt o PySide. · Es preferible una sólida comprensión de los procesos de producción para cine y televisión. · Competente con una o más API de software: Maya, Houdini, Nuke, Arnold, Vray, Deadline, Unreal Engine y Shotgun · La experiencia con el diseño o desarrollo del sistema de gestión de activos de efectos visuales es una ventaja. · La experiencia con Unreal Engine es una ventaja. · También consideraremos artistas técnicamente capacitados para el puesto. · Dominio del idioma español e inglés, hablado y escrito. · Elegible para trabajar en España Envíanos tus datos a través del cuestionario de contratación que puedes encontrar en nuestra web: https://www.elranchito.es/recruitment-2/ . Seleccione Solicitar / "Programador de I + D".
  19. Mid Pipeline Developer

    El Ranchito is an award winning Visual Effects company for films, television and commercials. With offices in Madrid and Barcelona, over the past years El Ranchito has delivered outstanding work for major blockbusters, including: Game of Thrones, The Mandalorian, Locke and Key, Lost in Space, Shadow and Bone, Carnival Row and many more.. El Ranchito is currently looking for a Mid Pipeline Developer to join us at our Madrid facility. · Type of contract: Full-time (100% remote) · Duration of the contract: Long-term Job Description: The Pipeline Developer is responsible for the design and development of workflows and tools to facilitate the production process of our projects. In addition to having strong technical and software development skills, the Pipeline Dev is an excellent communicator, being able to understand and communicate effectively between technical and non-technical developers and artists. Requirements: · A degree in computer science, math or engineering is strongly preferred · 3+ years of experience in Visual Effects, Computer Animation or other related fields. · Advanced in writing well architected, documented and tested in python 2.x/3.x and/or C++. · Experience with revision control systems such as Git or SVN is prefered. · Experience with PyQt or PySide. · Advanced skills with one or more software APIs: Maya, Houdini, Nuke, Arnold, Vray, Deadline, Unreal Engine and Shotgun · Experience with Visual Effects Asset Management System design or development is a plus. · Experience with Unreal Engine is a plus. Desired skills and expertise · Ability to communicate clearly and precisely · Excellent technical problem-solving skills · A positive and collaborative attitude · A keen interest in current and emerging technologies · Autonomous · Ability to work with tight deadlines · Fluent Spanish and English language skills, spoken and in writing · Eligible to work in Spain Please send us your details through the recruiting questionnaire that you can find in our website: https://www.elranchito.es/recruitment-2/. Please select Apply for / “R&D Programmer”.
  20. Fire Spell VFX

    Hello guys! Does anyone know how I can achieve this pyro spell effect? https://www.artstation.com/artwork/xJx1l4
  21. VFX Artist, 3D generalist

    Hi, I'm Vincent Gannier, a french 4th year student in south of France. I fell in love with Houdini some months ago and now I dream to become a VFX artist in London or anywhere. Here is my demoreel : https://www.artstation.com/artwork/xJPoJX I'm looking for a summer internship in UK, France or anywhere you want. I want to be useful, learn as much as possible and I highly motivated, really. Feel free to contact me on my LinkedIn https://www.linkedin.com/in/vincent-gannier/?locale=en_US or by email vincent.gannier@gmail.com Thank you for reading me and I wish you an excellent day.
  22. 3D Generalists and Houdini Destruction Specialists

    Hi guys, Come and join us for our new project! We'd love to get in touch with you, especially if you're a well rounded and seasoned 3D Generalist or Houdini destruction ninja with the skills outlined in the flyer below! Vancouver/B.C. area locals only please! You can check out our latest reel here: Cheers, Manu
  23. FFX Align To Curve

    FFX Align To Curve HDA FFX Align To Curve brings a faster system for customizing orientation of geometry along the length of a curve. Working with point data directly, a user is easlily able to develop in realtime their desired orientation data. A clear adjustable guide system shows exactly which direction your geometry will orient towards once copied onto the processed points. Scaleable arrows reveal the primary tangentu orientation and travel direction along the curve. Auxillary normal and bitangent markers reveal the other axis orientations. Features include: - Guide scaling, opacity, and color. - Offset parameter to slide points along curve. - Reversible orientation direction - Roll, Pitch, and Yaw controls that can be varied over the length of curve. - Pscale (scale) point attribute that can be randomized and varied over the length of curve. - Cd (color) point attribute that can be varied over the length of curve. - Separate head and tail point breakout to allow for unique geometry from the main curve. - Plus other adjustment, and output options. Video Tutorial: https://vimeo.com/478682335 For more information please visit https://fendrafx.com
  24. Idea VFX pipeline for Houdini

    Hey, This is a very broad question but being somewhat new to Houdini (not vfx in general) I thought it would be worth asking people with more Houdini knowledge than myself. We are a small VFX studio and we have recently switched to being fully Houdini, as in, everything but some modelling, rigging and animation will be done in Houdini. We are also using Arnold for rendering. I've been looking at ways we can handle things like asset management through houdini, for instance creating a chair asset from modelling to lookdev and ending up with a final asset to then be referenced in shots for rendering. Obviously there are many ways of doing this, I've seen houdini HDAs which seem like they could be the way to go but I'm wondering how other studios are working with Houdini, not just single artists. Any links or information to research would be much appreciated.
  25. I'm having different results in my simulations using packed rbds connected only to a bullet solver vs when using a POP source to emit the rbd packed object into a popsolver/bulletsolver multisolver. The bulletsolver alone is giving me the expected results... I've seen some tutorials and tips by artists that recommend the multisolver approach, because it allows control of the RBD sim using pop forces and wrangles, and thats why I'm asking this. bullet_solver.mp4 rbd_multisolver.mp4
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