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Found 132 results

  1. Floating Fountain

    A passion project re-using footage shot a few years ago. The water is split into two sims: the first covering the sphere and the downward stream, the other filling the basin and overflowing around the sides. A total of over 7 million particles make up the fluid sim. Software used: Houdini Redshift Nuke
  2. Poly Carve SOP

    http://www.patreon.com/posts/31506335 Carves out polygons using a point attribute with the ability to define the carve values per primitive using primitive attributes. Pure VEX implementation, 10x faster than the default Carve SOP (compiled). It preserves all available attributes. It supports both open and closed polygons.
  3. Hi, I am specialized in Houdini FX, Simulations (flip, pyro, RBD Bullet), VEX and Python scripting also a good experience in lighting and compositing. Currently based in Shenzhen, China. you can checkout my vimeo for my work and contact me on LinkedIn. Available for freelance Houdini FX work (Remote work) and Houdini pipeline development (Remote work) Thanks, Mahesh MS. vimeo: https://vimeo.com/maxcolor/ LinkedIn: https://www.linkedin.com/in/maxcolor/
  4. Recent work from Chinese animated feature 哪吒 (NeZha), I was responsible for creating and rendering of the water effects using Houdini flip to build a guided system for water and render in Mantra, final compositing done in Nuke.
  5. Peter Claes - Youtube channel

    Hi all, As some of you may know I have recently started a youtube channel where I am sharing some techniques, setups and tips. My goal is to first cover some of the fundamental tools/setups and then build more elaborate setups. I wanted to share this with the odforce community too as this community will always have a special place in my heart :). Thank you for watching & have fun learning! The channel: https://www.youtube.com/channel/UCZMPkkgnAFghvffxaTh6CsA My first video:
  6. Senior artists Wanted

    Calling all Character FX, Lighting and Environments/DMP artists! We are after Senior Artists immediately for short term work until December. Come and join our wonderful studio in beautiful, sunny Adelaide. If you are available, submit your interest below! Lighting (Katana skills required) https://www.smartrecruiters.com/MPC/743999692215810-lighting-key-artist Character FX (Maya and Houdini required) https://www.smartrecruiters.com/MPC/743999683070101-character-fx-artist Environments https://www.smartrecruiters.com/MPC/743999691502006-environments-artist Digital Matte Painting https://jobs.smartrecruiters.com/MPC/743999693384233-digital-matte-painters If now isn't the best time, it would still be great to hear from you so we can keep you in mind for future opportunities. Please make your availability clear in your application.
  7. Compositor - Luma Pictures, Melbourne

    We are only able to consider applications sent directly through our website. Please apply here: https://www.lumapictures.com/careers You can: Composite both digital and live action elements to create groundbreaking visual effects shots for feature films Collaborate with fellow artists and supervisors to meet challenging production deadlines Understand stereo (3D) and anamorphic compositing in Nuke Understand 3D multi-pass rendering techniques and colourspace concepts You have: Knowledge of Nuke At least 2 years experience compositing on feature films Excellent communication skills A team oriented mentality with a 'get it done' attitude An ability to thrive in a high-pressure environment
  8. VFX Producer - Melbourne

    We are only able to consider applications sent directly through our website. Please apply here: https://www.lumapictures.com/careers Are you a VFX Producer? You can: Manage all aspects of a show, involving: the VFX breakdown and bid / planning and scheduling of facility resources / managing the VFX team and monitoring their work during the post-production process / liaising and managing relationships with clients Plan and schedule facility resources with the VFX Supervisor Be responsible for supervising the daily assignment to individual artists Ensure the progression of work is to the client's satisfaction Communicate with clients, editorial and in-house management Track and update progress of VFX shots in database Create meeting budgets and scheduling targets Maintain adherence to set Production contract standards Motivate individual artists as well as the team as a whole You have: A minimum of 3 years VFX production experience A thorough knowledge of MS Office; particularly Excel (an understanding of Project is also beneficial) A high level problem solving skills The ability to adapt to change Extremely detail oriented and well organized skills Provenly excelled in project management Been capable of motivating and leading a large team with enthusiasm and clarity A calm and methodical in your approach to work Been able to grow and thrive in a fast paced environment
  9. VFX Production Assistant

    We are only able to consider applications sent directly through our website. Please apply here: https://www.lumapictures.com/careers The VFX Production Assistant is responsible for aiding the Production Manager, Producers and Coordinators in the daily production of a project and to assist with facility needs when needed. This is an entry level role that could open the door to a fulfilling career in Production. You can: Work closely with Production in delegating tasks to crew Facilitate the meeting of Production targets and deadlines with an enthusiastic and motivational attitude Accurately enter client and Supervisor notes into shot tracking tools & databases Assist with basic Production and administrative duties Aid Production in maintaining clear communication between all departments Multitask in high pressure situations You have: A college degree or equivalent combination of education and work experience Previous experience in an administrative, assistant or customer service oriented role Working knowledge of the Microsoft Office Suite A passion for film and an enthusiasm to succeed in a VFX career A basic knowledge of the VFX pipeline and workflow (preferred but not required) A willingness to learn new skills The ability to thrive in a fast paced, team driven environment A cool head under pressure Strong communication (written and verbal) and time management skills
  10. what is a pscale attribute in houdini and how can we use it?
  11. Hello Everyone, I have just create tutorial of making simulated destruction using POP like Thinking particle of 3DSMAX. Check in here: https://www.cgcircuit.com/tutorial/thingking-particle-with-houdini Best Regards, NhanVo
  12. Hello Everyone, I have just create tutorial of making nuclear cooling tower destruction using new features of constraint in Houdini 17.5 Check in here: https://www.cgcircuit.com/course/nuclear-cooling-tower-destruction Best Regards, NhanVo
  13. Fragrance FX spot

    I'd like to share a project I have been on for the last 3 weeks as the sole creator. All CG work was done in Houdini, Redshift, and Nuke. Some minor work was also done in PS and AE. Shoutout to the Gridmarkets team for the support and helping me meet this tight deadline! Feedback/criticism is welcome. https://vimeo.com/346944545
  14. Bullet to Fluid and Vellum

    Hello Everyone, I have just create tutorial of making dynamic to fluid and vellum in Houdini 17. Check in here: https://www.cgcircuit.com/tutorial/bullet-to-fluid-and-vellum Best Regards,
  15. Hey folks, proud to present LYNX Tools, a collection of production proven open source tools to accelerate your workflows! All mentioned tools are free to download via the links below and are licensed with a full HoudiniFX license. All Houdini Assets have complete Houdini native documentation available. Repository: https://github.com/LucaScheller/VFX-LYNX Lastest stable release: https://github.com/LucaScheller/VFX-LYNX/releases Please give them a test drive, so we can improve them further Roadmap | https://trello.com/b/f8Pgip7s/lynxpipeline So far there are three tools: LYNX_force_general | Tweak your sims with this all purpose & intuitive force field. Built to mimic force fields in other DCC applications, but with support for more features and a natural Houdini user experience. https://www.lucascheller.de/vfx/2019/03/24/vfx-lynx-houdini-force-general-asset/ LYNX_fabric | Create fabric/weave patterns with ease. Perfect for creating that holiday sweater you never wanted. https://www.lucascheller.de/vfx/2019/03/16/vfx-lynx-houdini-fabric-asset/ LYNX_velocity | Get control of your velocities via an intuitive UI or groom them for absolute fine tuned control. https://www.lucascheller.de/vfx/2018/11/01/vfx-lynx-houdini-velocity-asset/ More info on my website, including full release logs: https://www.lucascheller.de/blog/ Houdini User Group Munich Presentation: https://vimeo.com/334887452
  16. Hello Everyone, I have just create tutorial of making tornado with VEX using quaternion to control velocity field in Houdini 17. Check in here: https://www.cgcircuit.com/tutorial/tornado-with-vex Best Regards, Nhan Vo
  17. Hello Everyone, I have just create a ground breaking interaction effect on Houdini 17. In this tutorial we cover how to use H17 to creat ground breakking interaction with character. We will learn how to isolate inside group to create random debris, smoke and control the displacement on rendering of breaking parts. Please, Feel free to Check in here: https://www.cgcircuit.com/tutorial/ground-breaking-interaction Regards, Nhan Vo
  18. I would like to know how to make the effect of the object go deconstructing gradually as the helmet of the star lord in Guardians of the Galaxy
  19. Hello! My name is Joyce Kambey. Currently reside in Singapore, and looking for a job. Will be graduating from 3dsense Media School (VFX Specialisation) in 1 week. Before I came to 3dsense I have 3 years production experience as character rigger and 3d animator. I have used houdini for rigging & animation works for almost 3 years, and used houdini for FX works for 8 months. I have attached my resume with this topic. here's my demoreel: links: linkedin: https://www.linkedin.com/in/joycekambey/ vimeo: https://vimeo.com/joycekambey artstation : https://www.artstation.com/joycekambey e-mail : joyce.kambey@gmail.com JoyceKambeyResume2019.pdf
  20. Gas Linear Combination

    I created a gaslinearcombination node and set the Destination field as vel, and in the combine operation I set to multiply source1: friction and source2: vel. friction is a custom scalar field created by me, with a 3D noise. The gaslinearcombination doesn't work as expected. On the other hand, a simple gasfieldwrangle with the following vex code: " v@vel *= f@friction; " does the trick. Why isn't the gaslinearcombination working?
  21. Cant see smoke from derbis

    Hey, all I have a basic voronoi fracture sim, so then I have add derbis and after that billowy smoke... all works fine I can see the smoke from the debris in the viewport, but I CAN'T see the smoke in my render view? what I make wrong???
  22. VFX / Design Work.

    Hi my name is Nicolas Heluani, I am a Motion/VFX artist based in Iceland. For the past few years I been working mainly in Motion Graphics for local TV productions. But I am trying to move into more challenging VFX tasks, a subject I always loved. I am a highly creative abstract thinker with an ease in math and VEX. I like to constantly challenge myself into learning how things work and then do it myself. I am attaching here my demo-reel, I hope you like it. For more info please send me a PM at nicolasheluani@gmail.com If you have read so far, thank you, and at least I hope you enjoyed my reel. I plan to update my Vimeo feed soon with some work I am currently doing, like I said I am constantly challenging myself Nico.
  23. FLIP unstable border particles

    I am trying to get a calm puddle, and I have managed to achieve that in most of the fluid. Still, I can't get rid of this moving particles at the boundaries.... I've tried deleting them, but new ones will start moving until they get there... puddle_02.mov
  24. Hey guys I interviewed Manuel Tausch (FX TD/co founder of Stormborn Studios) for FX World. The interview went live today. Here's the link! http://fxworld.tv/interview-with-manuel-tausch-pt-1/
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