Rafal123 Posted February 16, 2006 Share Posted February 16, 2006 Hi people! I have an idea to use 'Paint' SOP for painting/putting particles in world space but I see now that it works only on geo. Does anybody have ideas how to make it works in 3d space or in ortographic view? Quote Link to comment Share on other sites More sharing options...
doc Posted February 16, 2006 Share Posted February 16, 2006 Hi people!I have an idea to use 'Paint' SOP for painting/putting particles in world space but I see now that it works only on geo. Does anybody have ideas how to make it works in 3d space or in ortographic view? 24770[/snapback] You can't really paint points in 3d with houdini. What I usually do is model a shape then use a popnet with my source set to birth by volume. Once I have this I start prunning the points. hope that helps. Luca Quote Link to comment Share on other sites More sharing options...
aracid Posted February 16, 2006 Share Posted February 16, 2006 hey u could use metaballs to model the shape u need and then use the metaScatter sop, to fill the actual metaballs with points. this sop is added to ur sops by running proto_install out of ur bin folder, there u can add some other sops. Quote Link to comment Share on other sites More sharing options...
Rafal123 Posted February 17, 2006 Author Share Posted February 17, 2006 thanks for info guys I thought there r some ways to connect 'location' pop with 'paint' sop but maybe I'm wrong p.s uheueuheu, guys actually I found another way, just put 'location' pop press play and in the persp view use 'pose' tool to do something like particle painting, also set the 'variance' attribute of 'location' to zeroes Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.