alican Posted April 27, 2018 Share Posted April 27, 2018 I am doing pcopen in cvex to to render points as volume but for some reason I am not able to scale the density as much as I want. It looks like it is clamping the density values and doesn't allow me to go higher. When I use smaller IFD bounds this problem fixes itself but also it cuts my overall object. Also vex volume procedural doesn't seem to work with new mat context. Thanks for the solutions, Alican Quote Link to comment Share on other sites More sharing options...
3dome Posted April 27, 2018 Share Posted April 27, 2018 (edited) it's because the render quality is related to bounding box size. larger box = larger ray step size compensate by adjusting volume step rate on mantra ROP or add that parameter on your volume procedural (so not every volume in your scene gets sampled higher) hope that helps edit: and it does work just fine with the mat context. what exactly is your issue there? Edited April 27, 2018 by 3dome Quote Link to comment Share on other sites More sharing options...
alican Posted April 27, 2018 Author Share Posted April 27, 2018 Thanks Dominik for the answer! I never thought about the step rate and I was hitting my head against the wall all day. However same setup in SHOP context doesn't seem to work in MAT. I uploaded the hip file if you are interested to check. Thanks again, Alican volumeProcedural.hipnc Quote Link to comment Share on other sites More sharing options...
3dome Posted May 6, 2018 Share Posted May 6, 2018 yes you're right. i cant get it to work in mat either. But for cvex stuff I'm using the shop context anyway, kinda to have it separate from the standard material stuff. Anyway interesting find. Would love to know how to make it work though Quote Link to comment Share on other sites More sharing options...
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