GaijinYakuza Posted February 26, 2006 Share Posted February 26, 2006 Hello, I've set a little challenge for myself to create a "rain storm" of bouncing jello cubes. Using DOPs with a sopSolver to pull in my spring driven object seems to make sense but I'm not sure if this is the mose efficient way to go about it. Any advice or input would be great. Thanks, GY Quote Link to comment Share on other sites More sharing options...
edward Posted February 26, 2006 Share Posted February 26, 2006 It's hard to say without seeing your scene file. You might also want to look into using the POP Shape Match DOP. There's an example .hip file in the helpcard. Quote Link to comment Share on other sites More sharing options...
GaijinYakuza Posted February 26, 2006 Author Share Posted February 26, 2006 Awesome, Thanks, I that's the node I needed. It's a slow calculation but it does what I need it to do. Thanks for the advice. GY Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.