Atom Posted May 8, 2018 Share Posted May 8, 2018 I am just wondering how others tackle the enormous task of generating characters for the crowd simulator? I will need about 40-60 unique characters in various races, sexes and ages. The requirements I am looking to fulfill are... good quality all quads mesh nice textures and uv mapping deforming clothing deforming hair mocap driven Style sheets are not as important to me as unique meshes. Has anyone used the crowd simulator for stadium work? How did you link the mocap to the characters? How long did it take? Quote Link to comment Share on other sites More sharing options...
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