Christoph_H Posted May 15, 2018 Share Posted May 15, 2018 Hi, how is this possible? thanks. Quote Link to comment Share on other sites More sharing options...
StepbyStepVFX Posted May 15, 2018 Share Posted May 15, 2018 (edited) Increase relax iterations in the scatter node. If it is too dense and you still want to avoid overlapping, you can try to add a pscale attribute to your points (that match the size of the objects you want to instance later) and put them into a particle system, with POP interact, or POP Grain solver. You use few iterations without other forces except gravity, and this should separate them successfully. Then you take the last frame of this sim and use it to instance your objects. Hope this helps Edited May 15, 2018 by StepbyStepVFX Quote Link to comment Share on other sites More sharing options...
bunker Posted May 21, 2018 Share Posted May 21, 2018 (edited) to avoid overlapping geometry, you can scatter objects in a bullet sim with the scale set to zero at the start, then grow the objects to their final scale. here is a simple example: fix_overlap_objs_bunker_01.hipnc I forgot to cancel the rotation, that can be done by adding: @w=0; in the popwrangle Edited May 21, 2018 by bunker Quote Link to comment Share on other sites More sharing options...
toadstorm Posted May 21, 2018 Share Posted May 21, 2018 you can also add the point attribute i@found_overlap = 1 to your packed rbds before the dopnet, this will make the solver try to resolve overlaps 2 Quote Link to comment Share on other sites More sharing options...
bunker Posted May 21, 2018 Share Posted May 21, 2018 1 hour ago, toadstorm said: you can also add the point attribute i@found_overlap = 1 to your packed rbds before the dopnet, this will make the solver try to resolve overlaps maybe you can include a HIP file to demonstrate this? Quote Link to comment Share on other sites More sharing options...
toadstorm Posted May 21, 2018 Share Posted May 21, 2018 6 minutes ago, bunker said: maybe you can include a HIP file to demonstrate this? here you go found_overlap_example_toadstorm.hip 3 Quote Link to comment Share on other sites More sharing options...
bunker Posted May 21, 2018 Share Posted May 21, 2018 good stuff, and simple too. Quote Link to comment Share on other sites More sharing options...
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