MAYA_ Posted May 17, 2018 Share Posted May 17, 2018 Hello Houdini people I am trying to simulate a very viscous sticky fluid wrapping around and hanging from a sphere but never fully dropping of it. The sphere moves around and I want the fluid to pull trails but be stuck to the object. I am kind of struggling with the approach and was wondering if anyone had any input of any kind? I have tried advecting particles by smoke and killing them off quickly to cause the Illusion of a trail but its not really what I want. I also played with surface tension and just normal trails but I feel its not going anywhere. I'm happy and really grateful about input of any kind Quote Link to comment Share on other sites More sharing options...
toadstorm Posted May 18, 2018 Share Posted May 18, 2018 You might have better luck with POP Grains constrained together into chains, or with wires. Check out the shelf tool "Granular Strand" for an example: http://www.sidefx.com/docs/houdini/shelf/granularstrand.html You could convert these particles into an SDF post-simulation and merge them with a FLIP surface if you need to mix it with an existing meshed fluid simulation. Quote Link to comment Share on other sites More sharing options...
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