Ahanslien Posted May 25, 2018 Share Posted May 25, 2018 Hi! I`m looking into creating a digital asset of procedural trees, with the idea being to generate a hole bunch of pine trees that you can scatter in a background of a shot for example. I`m sort off lost in the whole procedural way, and the L system is way to complicated for what we are trying to achieve all though that might be something to look into in the future. Also is there a way of copying a line with different length the higher up it goes? Lets say you have a line 8 units long with 10 points, I have grouped every other points and want to copy another line on the grouped points, but I need the length of line to shrink with each copy Any tips would be much appreciated. Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted May 25, 2018 Share Posted May 25, 2018 You could randomly twist and scale some grid lines to get a very basic tree. tree.hiplc Quote Link to comment Share on other sites More sharing options...
Ahanslien Posted May 29, 2018 Author Share Posted May 29, 2018 On 5/25/2018 at 11:36 PM, konstantin magnus said: You could randomly twist and scale some grid lines to get a very basic tree. tree.hiplc Hi, sorry for the late replay, bank holiday here in UK. Thanks a lot, this is a definitely something that I can work with! Quote Link to comment Share on other sites More sharing options...
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