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Transfer Point Numbers?

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I'm trying to use Transform Pieces between my low res and hi res voronoi fractures. Problem is Assemble reorders the points. How can I get around this?



Edited by frg6789

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usually the proxy pieces have unique names like piece_XX and when you create hires versions of them they need to have the same names (and they usually have because the attribs get kept if you just subdivide and noise up and all that stuff)

then transformpieces looks for that name to assign the hiRes piece to the point of the lowRes proxy piece coming from sim

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