ltmedic Posted June 7, 2018 Share Posted June 7, 2018 Hey so as the name suggests i'm trying to animate the impulse velocity so that the velocity radiates from the centre outwards, similar to a shockwave. I've animated the velocity in SOP but getting it to dops seems to be a challenge as it only takes the values from the start frame. Another approach was to have a sphere as a mask and animate it to scale. In dops the sphere is connected to a mask node which is then fed into a uniform force. Issue here was the mass of the fractured pieces, the small pieces shot up where the larger pieces stayed put and dint give me that shockwave kind of look. uniform force doesn't have the option to ignore mass as far as I can see. disabling it just didn't give me the kind of behaviour I wanted. Does anyone know of a more elegant way to achieve this? Thanks! grides.hipnc Quote Link to comment Share on other sites More sharing options...
fencer Posted June 7, 2018 Share Posted June 7, 2018 Check "RBD inherit @v and @w after initial frame" topic http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops Quote Link to comment Share on other sites More sharing options...
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