logix1390 Posted June 8, 2018 Share Posted June 8, 2018 Hello, I have a simple animation of a ball moving across the screen. ( This is supposed to represent an object moving across a very long distance) I want to transform that ball to the center and simulate fire. after the simulation I want to transform the fire back to the original animation. However, even though I inherit the velocity of the animation, the fire still looks parented and unnatural . Is there a way to simulate at the center of the world and then transform that simulation back without it looking unnatural and parented? The reason i want to sim at the center is because it would be much more difficult to simulate fast moving objects traveling across very long distances. I was thinking maybe some sort of average of the transformation of the ball?? I'm just not sure how. I will attach a scene file for anyone who wants to take a look Thank you pyro_parent_back_to_anim.hip Quote Link to comment Share on other sites More sharing options...
karanjaura Posted June 8, 2018 Share Posted June 8, 2018 6 hours ago, logix1390 said: Hello, I have a simple animation of a ball moving across the screen. ( This is supposed to represent an object moving across a very long distance) I want to transform that ball to the center and simulate fire. after the simulation I want to transform the fire back to the original animation. However, even though I inherit the velocity of the animation, the fire still looks parented and unnatural . Is there a way to simulate at the center of the world and then transform that simulation back without it looking unnatural and parented? The reason i want to sim at the center is because it would be much more difficult to simulate fast moving objects traveling across very long distances. I was thinking maybe some sort of average of the transformation of the ball?? I'm just not sure how. I will attach a scene file for anyone who wants to take a look Thank you pyro_parent_back_to_anim.hip Hi For long distance sims pyro clustering is the option to go for.Have a look at the hip file attached,Hope this setup will work for you Cheers !! pyroClusterRnD_ODFORCE.hipnc Quote Link to comment Share on other sites More sharing options...
logix1390 Posted June 8, 2018 Author Share Posted June 8, 2018 brilliant. this makes more sense. Thank you karanjaura! Quote Link to comment Share on other sites More sharing options...
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