jumper Posted June 13, 2018 Share Posted June 13, 2018 Hi, I am using the agent collision layer sop with an agent node which is using an fbx file (from maya). Not all the bones ( I can see in Houdini) are creating collision transform markers (little blue spheres) - so I can't great collision data for these bones... How can I get all bones in the collision layer? Quote Link to comment Share on other sites More sharing options...
cwhite Posted June 13, 2018 Share Posted June 13, 2018 Try reducing the minimum bone length parameter at the top of the viewport Quote Link to comment Share on other sites More sharing options...
jumper Posted June 13, 2018 Author Share Posted June 13, 2018 Hi, I think it is to do with the centre joint having multiple child joints because of branching - problem is this is how most fast rigs are built - getting the same issue with the mixamo rigs .... I tried lowering the bone length - didn't seem to do anything. Thanks! Quote Link to comment Share on other sites More sharing options...
edward Posted June 29, 2018 Share Posted June 29, 2018 Can you save the output of the Agent SOP to a .bgeo file and post it here? Quote Link to comment Share on other sites More sharing options...
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