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Agent Collision Layer with FBX not creating geo for all bones


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I am using the agent collision layer sop with an agent node which is using an fbx file (from maya). Not all the bones ( I can see in Houdini) are creating collision transform markers (little blue spheres) - so I can't great collision data for these bones... How can I get all bones in the collision layer? 


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I think it is to do with the centre joint having multiple child joints because of branching - problem is this is how most fast rigs are built - getting the same issue with the mixamo rigs ....

I tried lowering the bone length - didn't seem to do anything.


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  • 3 weeks later...

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