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[SOLVED]Bake AO to Texture


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Hi Folks!

I'm quite desperate trying to bake AO. My Scene consists of a grid and the rubber toy. I want to have the AO on the grid.

Could anybody give me a hand with the steps involved or point me in the right direction. I'm a noob trying to get a hang of it.

 

much obliged

bake.jpg.9e34e2736f23dec77f108e005438fdcf.jpg

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hi,

that's very easy:

1. create AO shader and assign it to the grid

2. have uvs on the grid

3. create baketexture ROP node and set the grid as an uv object

4. flip Disable Lighting/Emission setting in the Baking tab to OFF (on baketexture ROP)

5. render the baketexture ROP

check out the attached file if you still don't know how to do it.

cheers, D.

 aobake.thumb.jpg.1310d205c42e93df331dba1e1a6326e9.jpg

aobake.hiplc

Edited by davpe
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  • chumbucket changed the title to [SOLVED]Bake AO to Texture

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