squardis Posted June 14, 2018 Share Posted June 14, 2018 Hi, I try to bake some heightmap but I get some weird lines. Does anyone knows what this is? Tried to install different versions of the gamedev tools, Tried adding my own distance, adding samples, different file formats.. but without any luck. thnx Quote Link to comment Share on other sites More sharing options...
davpe Posted June 14, 2018 Share Posted June 14, 2018 i don't know what that is, but this gameDev baker seems to work rather odd. i prefer the original baketexture ROP which works better for me. Quote Link to comment Share on other sites More sharing options...
squardis Posted June 14, 2018 Author Share Posted June 14, 2018 (edited) 2 hours ago, davpe said: i don't know what that is, but this gameDev baker seems to work rather odd. i prefer the original baketexture ROP which works better for me. Thnx, I did a search andn that seems to work the sameway as the tool except its in sops, but this gives me just black images for everything now... (using exr / tga for now). Edited June 14, 2018 by squardis Quote Link to comment Share on other sites More sharing options...
davpe Posted June 14, 2018 Share Posted June 14, 2018 yes, those two are the same thing, game dev baker just have reworked interface plus some minor changes. it's supposed to be more intuitive but i don't think so. default baker works just fine, post a hipfile if you care, maybe i can take a look at it. Quote Link to comment Share on other sites More sharing options...
squardis Posted June 14, 2018 Author Share Posted June 14, 2018 (edited) 5 hours ago, davpe said: yes, those two are the same thing, game dev baker just have reworked interface plus some minor changes. it's supposed to be more intuitive but i don't think so. default baker works just fine, post a hipfile if you care, maybe i can take a look at it. I noticed it was just linked and not more then just a simple hda /otl. but both doesnt seems to work.. would love if you or any other could figure it out what is wrong. THNX Davpe! In the file: In SOP game dev.. I get the lines for displacement. Normal and OA for example are just fine. in the ROP(texture baker): All is getting black... simpleRockBakerExample.hip Edited June 14, 2018 by squardis Quote Link to comment Share on other sites More sharing options...
davpe Posted June 14, 2018 Share Posted June 14, 2018 well, you setup is basically all good, only BOTH lowres and hires mesh must have display flag ON... that's a nasty gotcha :/ don't see any lines in my renders btw. the file is attached, just for case... cheers. bake_response.hiplc 1 Quote Link to comment Share on other sites More sharing options...
davpe Posted June 14, 2018 Share Posted June 14, 2018 you want to render baker ROP in outputs btw, not the one in SOP (i have never used that) 1 Quote Link to comment Share on other sites More sharing options...
squardis Posted June 15, 2018 Author Share Posted June 15, 2018 Thnx for your help mate!!! Now it works. Dont know what the problem was. Maybe the visibility, maybe not... cause I did get the occlusion and normal out of it. maybe it was just the gamedev tool. Also strange problems with the autoUV tool now. seems like it is still a bit buggy. Quote Link to comment Share on other sites More sharing options...
davpe Posted June 15, 2018 Share Posted June 15, 2018 youre welcome. whats the issue with auto uv? works fine for me... Quote Link to comment Share on other sites More sharing options...
squardis Posted June 15, 2018 Author Share Posted June 15, 2018 21 minutes ago, davpe said: youre welcome. whats the issue with auto uv? works fine for me... I got the last version, 1.11. Shortest path and cluster doesnt work at all. Only the Standard uvunwrap. Quote Link to comment Share on other sites More sharing options...
davpe Posted June 15, 2018 Share Posted June 15, 2018 (edited) hm that sucks... i'm on older 1.8. but hey, i guess you should be able to install multiple versions and use an asset definition from older release for broken tools (in Operator Type Manager > Switch to definition, in dropdown menu you should see a list of all installed releases). it's a bit hassle but at least you can get it working. btw. right now I noticed there is already new 1.12 up so maybe they've got it fixed. couldn't find any changelog thou so hard to say Edited June 15, 2018 by davpe Quote Link to comment Share on other sites More sharing options...
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