nicholasds Posted June 22, 2018 Share Posted June 22, 2018 Hi all I'm looking to replicate a Houdini sim that I have inside Unreal Engine. I would like to export my vector fields as flow maps that can drive Unreal's native particles so that they still remain interactive (collisions, emission, etc). I'm having trouble accessing some of the native POP fields outside of DOPs. Can anyone explain how to import a POP field such as pop axis force out of DOPs into SOPs so that I can then export it? Thanks! Nick Quote Link to comment Share on other sites More sharing options...
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