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hi, i tried make a ship that comes out from the ocean , but my collider desn't work wll

how can you see in the clip, it has a sort of bounding box, how can avoid that? (my stick on collition is turned off, i have a vdb from polygon which is my proxy mesh)

please someone can help me?

untitled.mov

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Hi Leonardo, there should be a misconfiguration in DOPs. It will be easier if you share your hip file (with or without the geo) so we can check it.

You can also watch the webinars from Jeff Wagner actually about Colliders (there's 3 of them!): he explains all you need to know and understand about colliders.

Ciao!

Marco

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as I don't have the original geometry I tried with a simple one and quoting SideFx " ... unusual things may happen". the problem is that the static solver collision "Mode" is set as "Volume Sample": this way it searches for an sdf in the source geometry (from the collider) but you don't have any in the source. So the solution is to set "Ray Intersect" as mode for the collider creation. Now it should be ok. At least for the collision...

Then you should put some secondary effect, as whitewater en or mist, and then think about the rendering part.

Just be patient, one step at a time. Let me know if the collision works well now. Otherwise, send me your object (if you can, sure) so I can check it. 

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