Joss Posted April 15, 2006 Share Posted April 15, 2006 I'd like to convert animated objects from Maya to Houdini: i've transferred meshes via .obj files, and dumped out tx/ty/tz/rx/ry/rz channels via move export. But the problem is when i importing this motion into Houdini, it looks different. As i understood, it's problem with different pivot treating in Houdini. Does anybody has succesful experience of converting channels from Maya to Houdini 1:1? Quote Link to comment Share on other sites More sharing options...
Visual Cortex Lab Posted April 15, 2006 Share Posted April 15, 2006 check the Transformation Order. in houdini. I also got headace first time cause of that. hope this helps. cheers Quote Link to comment Share on other sites More sharing options...
Joss Posted April 15, 2006 Author Share Posted April 15, 2006 Finally got it - some role played here that i has almost zero houdini experience, and did all stuff at 5 am Finally i comes to next network: 1. file 2. pre-xform which transforms object to scene origin(negative coords taken from frame1 of step3) 3. xform controlled by chop Now it works just fine. Quote Link to comment Share on other sites More sharing options...
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