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Maya Channels -> Houdini Chops???


Joss

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I'd like to convert animated objects from Maya to Houdini:

i've transferred meshes via .obj files, and dumped out tx/ty/tz/rx/ry/rz channels via move export.

But the problem is when i importing this motion into Houdini, it looks different. As i understood, it's problem with different pivot treating in Houdini. Does anybody has succesful experience of converting channels from Maya to Houdini 1:1?

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Finally got it - some role played here that i has almost zero houdini experience, and did all stuff at 5 am ;)

Finally i comes to next network:

1. file

2. pre-xform which transforms object to scene origin(negative coords taken from frame1 of step3)

3. xform controlled by chop

Now it works just fine. ;)

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