logix1390 Posted June 30, 2018 Share Posted June 30, 2018 (edited) Hello, So I have a slow moving sphere animated across the screen then I set it on fire Now I noticed that if I visualize the fuel, the fuel obviously gets trailed behind since it is moving and the source volume is set to "Add". Makes sense. However, this is a problem for me since I didn't want a trail of fuel igniting more fire..I want the fire to stick to the object perfectly. So I brought the Fuel inefficiency to 0 which helped but did not solve the problem 100%. The problem was solved when I turned my source volume to "copy" . so now the fuel is not added every frame and no ugly trail. However, this changes my whole simulation..I now have to add in 4 times more fuel, I have to add more temperature which means I have to change my shape settings etc etc. My question is if there is a way to get rid of the fuel trail like how "copy" does it, but still have the source volume set to "add"?? Would appreciate any insight on this. I will attach a scene file for anyone that wants to have a better idea on what I am saying. thank you add_vs_copy.hip Edited June 30, 2018 by logix1390 Quote Link to comment Share on other sites More sharing options...
logix1390 Posted July 1, 2018 Author Share Posted July 1, 2018 anyone? Quote Link to comment Share on other sites More sharing options...
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