Hiro11 Posted July 3, 2018 Share Posted July 3, 2018 Hi,Im using the [vertex animation textures ]and I want to scale down the BBOX MAX MIN to 1/100size only for display. How do I do it? Thanks Hiro Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted July 3, 2018 Share Posted July 3, 2018 Are you talking about the values in the HDA? Depending on at what point your are talking about it's as simple as putting in the /100 or *.01 in the correct location for the value you are looking at. For instance in my version I change the settings to allways output the right value for Unity/Proprietary as that was our primary platform(s) as opposed to unreal. -Ben Quote Link to comment Share on other sites More sharing options...
Hiro11 Posted July 3, 2018 Author Share Posted July 3, 2018 I dont know what HDA is,,, I want to change the value of the BBOX MINMAX but I cant find where the value is getting made. It's in the Data for Realtime Shader. Where do you put your /100 in??I'm new to houdini. Hiro Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted July 3, 2018 Share Posted July 3, 2018 It is probably for the best now if you just use an external calculator at the moment to change the value manually. Unfortunately there is a bit too much to explain to help you out with this issue to say where to put it. I would have to explain a lot of the fundamentals of Houdini to you in order for it to make any sense. Apologies I can not be as helpful. Perhaps someone else can give you some help? Quote Link to comment Share on other sites More sharing options...
Hiro11 Posted July 4, 2018 Author Share Posted July 4, 2018 Ben Thanks for the reply. It is pretty complicated(I cant understand what its doing inside) so,I think it might be good for me to calculate. Thanks Hiro Quote Link to comment Share on other sites More sharing options...
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