evanrudefx Posted July 3, 2018 Share Posted July 3, 2018 (edited) Hi, I have a question about fast moving sources and simulation with fast movement. Which typically produces better results, using more substeps or a higher frame rate? Or using a combination of the two? Note the end goal isn't slow motion, just better accuracy. Or do they produce the same results ( double frame rate vs twice as many substeps)? Thanks, E Edited July 3, 2018 by ejr32123 Quote Link to comment Share on other sites More sharing options...
catchyid Posted July 5, 2018 Share Posted July 5, 2018 hey, from my experience, for fast moving object it's usually better to slow everything down (i.e. timewarp), then speed things up again. For some reason, this gives me the best result. Tried before more substeps but that did not work (specially when you have fast moving objects + collision) 1 Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted July 5, 2018 Author Share Posted July 5, 2018 Same for me : ) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.