catchyid Posted July 5, 2018 Share Posted July 5, 2018 Hello, I have an animated object (alembic) that I want to break due to collision. I'll break the object (using voronoi), and then: (a) flag some pieces as kinamatic, i.e. derived by animation (b) flag some pieces as dynamic (that will eventually break) (c) glue kinematic and dynamic pieces I am not sure how to do that in bullet/houdini. If anyone has some quick pointers on how to do step a,b,c plz let me know. In the mean time I will be watching tutorials Quote Link to comment Share on other sites More sharing options...
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