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kinematic object + glued to dynamic object?


catchyid

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Hello,

I have an animated object (alembic) that I want to break due to collision. I'll break the object (using voronoi), and then:

(a) flag some pieces as kinamatic, i.e. derived by animation

(b) flag some pieces as dynamic (that will eventually break)

(c) glue kinematic and dynamic pieces

I am not sure how to do that in bullet/houdini. If anyone has some quick pointers on how to do step a,b,c plz let me know. In the mean time I will be watching tutorials :)

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