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exporting voronoi fracture to Maya


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Hi,
 
I'm shattering some geometry in Houdini and applying Rigid Body Dynamics and need to get it back into Maya for rendering.  I can successfully create an alembic of the packed geo (there are hundreds of pieces) but it's a large file and renders really slowly in MtoA.
 
I figured exporting an .ass archive from Houdini would be lighter and quicker, but I can't get it to work on this shattered geo....the resulting file size is 300Kb and when loaded into Maya the standin cube remains at globafracturingl zero and doesnt' change size (yes I have switched to Legacy Viewport)
 
I check ON Binary Encoding and Export Shaders in the Arnold Archive option and uncheck everything else.  I'm fairly new to houdini so think there must be something else I need to do after DopImport in my rbd sim.
 
Anyone got any tips for success please?
Cheers,

 Olly : )

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I'd rather not use FBX, not very efficient.  I have found that checking "expand procedurals" in the Arnold Archive options generates files that are  of a reasonable file size (14Mb per frame) and is more what I would expect.  The standin changes size in Maya which indicates its reading the geo ok but it still doesn't render, just black frames : (

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