Nsingh Posted July 12, 2018 Share Posted July 12, 2018 Hello, I am doing a big ocean simulation where a wave is hitting a object. And there I want to create whitewater(spray) splash. But I don't want to create foam and particles to spread in the whole tank instead of that I want the particles to spread in a particular defined area, So that simulation can run fast otherwise it is taking lot of time. Is there any way to do that? Quote Link to comment Share on other sites More sharing options...
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