benne5 Posted July 13, 2018 Share Posted July 13, 2018 I am cutting up some geometry using the Boolean tools instead of voronoi fracture approach. I am wondering what kind of solution people have to get accurate count of the number of pieces in a shatter. Especially, if you use multiple Boolean operations and are merging them back together. Please see attached example. Piece_count_question.hip Quote Link to comment Share on other sites More sharing options...
toadstorm Posted July 13, 2018 Share Posted July 13, 2018 Here's two methods... one, you can use Connectivity to generate a primitive attribute based on the primitive connectivity of the pieces, then promote that number to a detail attribute using the Maximum mode. Another method would be to use Connectivity again and then an Assemble SOP to create packed fragments, and then you can just count the number of primitives. Piece_count_question_ts.hip 1 Quote Link to comment Share on other sites More sharing options...
benne5 Posted July 13, 2018 Author Share Posted July 13, 2018 Brilliant. Thank You. Quote Link to comment Share on other sites More sharing options...
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