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Shatter Piece Count


benne5

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I am cutting up some geometry using the Boolean tools instead of voronoi fracture approach.  I am wondering what kind of solution people have to get accurate count of the number of pieces in a shatter.  Especially, if you use multiple Boolean operations and are merging them back together. Please see attached example.  

Piece_count_question.hip

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Here's two methods... one, you can use Connectivity to generate a primitive attribute based on the primitive connectivity of the pieces, then promote that number to a detail attribute using the Maximum mode. Another method would be to use Connectivity again and then an Assemble SOP to create packed fragments, and then you can just count the number of primitives.

Piece_count_question_ts.hip

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