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target position for particles


evanrudefx

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Hi,

In the past, I have worked with cloth and grains. I could get a result by mixing animation and simulation together by using the targetP attribute. Does regular Pops not have the targetP attribute? I don't like the results I am getting from pop steer seek or particle attract. I included a scene where I am forcing the position to update. The problem is I don't want to update attribute P, I want targetP. Maybe I can get a target P from rest position? Any help would be appreciated. 

 

edit: I can do the morphing after dops, but it would be nice to have it as a force : )

Thanks

test_particles.hip

Edited by ejr32123
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