pbowmar Posted April 22, 2006 Share Posted April 22, 2006 Hi, OK, this is a workflow question more than a technology question. I'm very comfortable with the tools available, I'm clearly not putting them together right What's the best workflow for texturing models that will be rendered as SubD ,or run through a Subdivide SOP to get vertex smoothing? Applying the UVs to the cage pre-SubD appears to suck, the textures distort (as I would expect) from the SubD. Is there any good resource discussing this for other packages? A book, video, whatever. Any help appreciated Cheers, Peter B Quote Link to comment Share on other sites More sharing options...
edward Posted April 22, 2006 Share Posted April 22, 2006 Try texturing at level 1 or 2 instead. Even when animating, one probably doesn't use a level-0 cage since it doesn't give enough feedback. Quote Link to comment Share on other sites More sharing options...
priel Posted May 15, 2006 Share Posted May 15, 2006 Hey, this one got me stumped for a long time.. why wouldn't it be possible to texture your low-poly model and have the subd respect the edges properly? This is a common workflow in other packages. A bug report has been filed and acknowledged by sesi, but looking thru their journals and trying out the latest build, no fix yet. Isn't this a VERY important feature? Or does all the big houses use Maya to model and texture in, in wich case this problem might not appear? To me this would be a major pain if used in production. UV Texturing at level 1 can be really painfull if 0 stage is already fleshed out quite a bit... Cheers, Peter Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.