Stephen Posted August 1, 2018 Share Posted August 1, 2018 Hey all, I been messing with some grains and loving the speed but I ran into a slow down on the meshing side of things. I'm doing some wacky fractured objects so I am having to iterate over each piece and point deform them separately. Once you start working with upwards of 100 pieces the point deforms grind to a halt. I am hoping someone has a trick that would speed this up or point out the obvious mistakes in my workflow that will unleash the speed! grainsTest_v001.hip Quote Link to comment Share on other sites More sharing options...
Eckxter Posted August 8, 2018 Share Posted August 8, 2018 Not sure if it's even possible to speed this up. But I did make a cleaner setup so that you don't have to go copying those nodes for each piece you have. Now it'll do it by itself, regardless of amount of pieces you create. GrainPointDeform.v001.hip Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.