Guna Posted August 4, 2018 Share Posted August 4, 2018 Hello everyone, I am trying to create a blood drip effect.Please find in the hip file and gif image. Blood drips fine as long as it slides over the surface.Once it comes off the surface, there is too much of curly noise.How to avoid it? Can anyone help me on this.Thank you. Blood_Drip_Test.hip Quote Link to comment Share on other sites More sharing options...
Atom Posted August 4, 2018 Share Posted August 4, 2018 On the Reseeding tab of the flipsolver1 node set Surface Oversampling = 48 and Over Sampling Bandwidth = 2. 1 Quote Link to comment Share on other sites More sharing options...
Guna Posted August 4, 2018 Author Share Posted August 4, 2018 Thank you Atom. It worked Quote Link to comment Share on other sites More sharing options...
Guna Posted August 4, 2018 Author Share Posted August 4, 2018 Additionally, if may I ask, What is the approach to get the blood on the floor to spread in a non circular pattern...? Quote Link to comment Share on other sites More sharing options...
Atom Posted August 4, 2018 Share Posted August 4, 2018 Try changing the angle of the ground plane slightly? Or place a mostly flat, but slightly deformed collision object where the blood drops pool up. There may also be ways to apply forces to the fluid particles conditionally, say when @P.y<1, for example. 1 Quote Link to comment Share on other sites More sharing options...
Guna Posted August 4, 2018 Author Share Posted August 4, 2018 Okay. Thanks for the suggestion. Quote Link to comment Share on other sites More sharing options...
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