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Crowds in Skirts


gramx

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If you have not seen this video, check it out. It is a presentation by RISE and how they handled crowd shots. Basically they created paths for each and every agent then solved each agent one at a time. Cloth was handled post crowd sim on the resulting deforming mesh.

 

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Here is a rework of your scene that gets one skirt simulating, but I am not even sure if you can run a dopnet inside a loop? That is why the RISE approach makes sense.

In this case I think I would simulate each agent in-place, removing locomotion. Then export each agent as a deforming polygon geometry, not polysoup. Run a cloth sim on the deforming geometry. Then return to the full locomotion crowd simulation and attach the resulting cloth simulation to the agent.

So the final scene would have nothing to do with either simulation. It would simply be a series of File nodes merged together bringing in the deforming agent mesh and the cloth simulated mesh bound with a rivet or parenting.

ap_corwdsinskirts02.hiplc

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