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bifrost

How to extract transform from a geo and apply it to its VDB?

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Hey guys, I have been having troubles with extracting transforms from an incoming alembic and apply it its vdb.
My guess is, that you extract transforms using transform matrices in VOPs and apply it to the position of the vdb. But I don't know how.

Can somebody help me with it please? :)


-bf

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try to use fetch with blend, but it should need a transform inf on OBJ level -- Scene level ...

 

Edited by Pierre1223

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