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Texure Projeciton


Wan

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Ooops... just noticed the "flip direction" switches for the basis vectors were left dangling when I switched methods... fixed.

path_v3.otl

I'm happy to play with this new toy, Mario :) Very elegant.

26980[/snapback]

Thanks, glad you like it -- yup, useful little toy :)

Did you end up solving your problem in the end?

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Thanks, glad you like it -- yup, useful little toy :)

Did you end up solving your problem in the end?

26999[/snapback]

yup, it just works for now... no problem at all since whole difficult job was done by you. :blink:. I will prepare my scene to show but its a part of bigger story. So it will take me a while. Thats why my $F starts at 1200 - its 1200th frame of a whole movie. I always keep frame numer of shot in respect to whole movie. It's easier for managing in post.

thanks again,

Wan.

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Thanks Steven!

I'll clean up a couple of messy bits, and then I'll put it up on the exchange.

The next one should be some kind of wrapper for all the light-instancing stuff -- if it's possible at all, that is...

Unfortunately I'm back to being swamped again, so I don't know when I'll get back to this...

Where's he going?  :huh:

Nowhere... fast... :P

Cheers!

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