kgoossens Posted August 20, 2018 Share Posted August 20, 2018 Hello everyone, It is not entirely clear to me. The handle geoself() is generating an int value. Is it variable? Is there a difference between using geoself() or int 0? If so what are examples to use it. Quote Link to comment Share on other sites More sharing options...
toadstorm Posted August 20, 2018 Share Posted August 20, 2018 In a typical wrangle in SOPs there's no difference. However in CVEX, there's no real "inputs" that you can count on, so you may have to use geoself() in order to reference the geometry you're working on if it's not directly reading a file on disk. 1 1 Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted August 21, 2018 Share Posted August 21, 2018 In vex shader writing it would not work either. I believe only in the context of vex wrangles does the integers values work. 1 Quote Link to comment Share on other sites More sharing options...
kgoossens Posted August 21, 2018 Author Share Posted August 21, 2018 Thanks for the replies! This makes it clear. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.