nicoladanese Posted September 5, 2018 Share Posted September 5, 2018 hey all! I'm about to try to do a sim like this one, and wondering which is the best approach. My balloons are already flying and not colliding that much, so my goal is to have a decent amount of control in terms of motion, and calculate collisions. Any idea on what to use? rbd? cloth? Quote Link to comment Share on other sites More sharing options...
pxptpw Posted September 5, 2018 Share Posted September 5, 2018 have you tried grain solver ? and there is already a great post on odforce regarding this Quote Link to comment Share on other sites More sharing options...
nicoladanese Posted September 6, 2018 Author Share Posted September 6, 2018 that is a great source! thanks for pointing me to it! Quote Link to comment Share on other sites More sharing options...
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